Items
Last updated
Last updated
Heroes can be equipped with items, which are contained within the chests.
Champion Chests contain up to Epic & Legendary items
Hero Chests up to Rare
Battle Chests up to Uncommon
All can be forged with reagents earned in-game, and Battle Chests can also be obtained through Quests.
There are 3 primary stats.
Strength
Agility
Intelligence
Armor
Strength
Heavy
Protector
Agility
Light
Garment
Intelligence
Cloth
Two-Hand Sword
Two
Strength
One-Hand Sword
One
Strength
Two-Hand Axe
Two
Strength
One-Hand Axe
One
Strength
Two-Hand Mace
Two
Strength
Two-Hand Bow
Two
Agility
Two-Hand Crossbow
Two
Agility
One-Hand Throwing
One
Agility
Two-Hand Polearm
Two
Agility
One-Hand Dagger
One
Agility
One-Hand Polearm
One
Intelligence
Two-Hand Staff
Two
Intelligence
One-Hand Staff
One
Intelligence
One-Hand Mace
One
Intelligence
Two-Hand Runeblade
Two
Intelligence
Strength
Protector (Light)
Armor (Heavy)
Agility
Garment (Cloth)
Protector (Light)
Intelligence
Armor (Heavy)
Garment (Cloth)
Items have stats and come in different categories: Weapons, Armor and Accessory. Each of those categories have native stats, such as Damage or Defense. And there are also five generic main stats: Stamina, Strength, Agility, Intelligence, and Luck. Each of these can appear on an item. Depending on the item’s rarity, the minimum and maximum number of stats change. For example, a common item has a minimum of 1 and a maximum of 2 stats.
This means a common item might have just Stamina, just Luck, or even two different stats. As rarity increases, the number of stats available increases as well, up to four on legendary items. For example, an uncommon item has a minimum of 2 stats, meaning it will always have more stats than a common one.
In addition to the main stats, there are also extra stats, such as Crit Damage and Crit Chance. Extra stats only appear on uncommon or higher rarities. They follow a similar system: on uncommon, there is a minimum of 1 extra stat and a maximum of 2, going up to 3 on legendary items.
Each stat has a base value. For example, a common item’s base value for Stamina is 1. This base value is also affected by a multiplicator based on the item slot. For example, a chest item might have a multiplicator of 1, while a wrist item might have 0.67. So if the base value is 1, a chest item will have 1 Stamina, and a wrist item will have 0.67 Stamina.
The final value also depends on a bonus percentage. If you get 0% bonus, you get the base value. If you get 100% bonus, the value doubles. For example, with a base of 1 and 100% bonus, you get 2. The possible bonus percentages are 20%, 40%, 60%, 80%, and 100%. The higher the bonus, the rarer it is to get, with 100% being extremely rare. The goal is to get items with the right stats and the highest possible bonuses. Not every item will have the right combination or maximum stats. For example, if you are building a hero focused on Strength, the most important stats are Strength, Stamina, and Luck. Strength increases your damage (especially if your weapon scales with Strength), Stamina boosts your health, and Luck improves your rewards. Ideally, you want all three stats on one item, but this is realistically only possible from uncommon rarity or higher, since common items can have two stats at most.