Ethgard Legends
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    • Ethgard Legends
      • Rules
  • Heroes
    • Overview
    • Cards & Packs
    • Rarity Upgrades
    • Items
  • Tokenomics
    • Credits (CREDITS)
    • Crowns (CROWNS)
    • Ethershards (ETHSHARD)
  • Rewards
    • Reward Chests
    • Quests
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  • Chests
  • Item Types
  • Armor Types
  • Weapon Types
  • Stat ⇄ Armor Effectiveness
  • Stats
  1. Heroes

Items

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Last updated 1 month ago

Heroes can be equipped with items, which are contained within the chests.

Chests

  • Champion Chests contain up to Epic & Legendary items

  • Hero Chests up to Rare

  • Battle Chests up to Uncommon

All can be forged with reagents earned in-game, and Battle Chests can also be obtained through Quests.

Item Types

There are 3 primary stats.

  • Strength

  • Agility

  • Intelligence


Armor Types

Armor Type
Associated Stat
Category

Armor

Strength

Heavy

Protector

Agility

Light

Garment

Intelligence

Cloth


Weapon Types

Weapon Type
Hands
Associated Stat

Two-Hand Sword

Two

Strength

One-Hand Sword

One

Strength

Two-Hand Axe

Two

Strength

One-Hand Axe

One

Strength

Two-Hand Mace

Two

Strength

Two-Hand Bow

Two

Agility

Two-Hand Crossbow

Two

Agility

One-Hand Throwing

One

Agility

Two-Hand Polearm

Two

Agility

One-Hand Dagger

One

Agility

One-Hand Polearm

One

Intelligence

Two-Hand Staff

Two

Intelligence

One-Hand Staff

One

Intelligence

One-Hand Mace

One

Intelligence

Two-Hand Runeblade

Two

Intelligence


Stat ⇄ Armor Effectiveness

Attacking Stat
Strong Against
Weak Against

Strength

Protector (Light)

Armor (Heavy)

Agility

Garment (Cloth)

Protector (Light)

Intelligence

Armor (Heavy)

Garment (Cloth)


Stats

Items have stats and come in different categories: Weapons, Armor and Accessory. Each of those categories have native stats, such as Damage or Defense. And there are also five generic main stats: Stamina, Strength, Agility, Intelligence, and Luck. Each of these can appear on an item. Depending on the item’s rarity, the minimum and maximum number of stats change. For example, a common item has a minimum of 1 and a maximum of 2 stats.

This means a common item might have just Stamina, just Luck, or even two different stats. As rarity increases, the number of stats available increases as well, up to four on legendary items. For example, an uncommon item has a minimum of 2 stats, meaning it will always have more stats than a common one.

In addition to the main stats, there are also extra stats, such as Crit Damage and Crit Chance. Extra stats only appear on uncommon or higher rarities. They follow a similar system: on uncommon, there is a minimum of 1 extra stat and a maximum of 2, going up to 3 on legendary items.

Each stat has a base value. For example, a common item’s base value for Stamina is 1. This base value is also affected by a multiplicator based on the item slot. For example, a chest item might have a multiplicator of 1, while a wrist item might have 0.67. So if the base value is 1, a chest item will have 1 Stamina, and a wrist item will have 0.67 Stamina.

The final value also depends on a bonus percentage. If you get 0% bonus, you get the base value. If you get 100% bonus, the value doubles. For example, with a base of 1 and 100% bonus, you get 2. The possible bonus percentages are 20%, 40%, 60%, 80%, and 100%. The higher the bonus, the rarer it is to get, with 100% being extremely rare. The goal is to get items with the right stats and the highest possible bonuses. Not every item will have the right combination or maximum stats. For example, if you are building a hero focused on Strength, the most important stats are Strength, Stamina, and Luck. Strength increases your damage (especially if your weapon scales with Strength), Stamina boosts your health, and Luck improves your rewards. Ideally, you want all three stats on one item, but this is realistically only possible from uncommon rarity or higher, since common items can have two stats at most.